Dec 15, 2006, 07:25 AM // 07:25
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#1
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Forge Runner
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Temporary all skill unlock for PvE char at PvP area.
Temporary all skill unlock for the skills that you had already unlocked. (I don't mean UAS instantly)
I already hate how I can not use my hard earn armor from PvE in PvP. While I don't mind not able to use every equipment as that should be the edge of PvP character anyway, but what about the skills unlocked? I can't imagine how I need to work 10 times as hard to use every possible build on every PvE characters, and I wouldn't even want to think about what I am going to do in future chapter.
If they won't give our PvE character temporary skill unlock in PvP area, then at least let us unlock armor option for our PvP characters.
I really could careless of what people's opinion such as "you don't need to look good in PvP", I really don't freaking care. I WANT TO LOOK GOOD WHEREVER I GO, I spend so much time doing it I believe I deserve to be able to use it in the most fun part of GuildWars!
Unless... this is another way Anet want us to grind. Then I don't know what to say, but that would defintely give a shock to me thou.
I really don't care what method is used, they can give us a skill trainer that cheapen the skill cost for things you had already unlocked, or things like some suggestion made (non-elite capture signet). Something need to be done about obtaining skills you had already unlocked serval times.
Last edited by Vermilion Okeanos; Dec 15, 2006 at 07:28 AM // 07:28..
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Dec 15, 2006, 08:03 AM // 08:03
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#2
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Krytan Explorer
Join Date: Jul 2006
Guild: Defiant Dragons
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I don't see why this wouldn't be fair? Since PvP has had changes made to it to allow a more balanced playing foeld between PvE and pvP-only characters, why not bring the balance all the way? Allow PvE characters to use balth faction to unlock and use Pvp-only versions of heros they haven't yet unlocked? Allow them to create ONE weapon that vanishes from their inventory when they leave the arena, but can have any mods they've unlocked?
Since the aquisition of Razah in PvE is so absurd, I think the "PvP-only unlock" for a PvE character might actually have some merit. the Pvp only weapons is listed because, well, since PvP-only characters can do it, and people have SCREAMED about the "imbalance" between PvE and PvP characters, I would assume that all things, including weapon selection, should be balanced according to "fairness" and not "one side gets better stuff than the other."
Of course, I have been wrong before, and what PvP players wanted wasn't balance, but "balance that favors US. I thin kmost PvP players are better than that, that when they said they wanted balance between PvE and pvP characters, that they really meant what they said.
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Dec 15, 2006, 08:28 AM // 08:28
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#3
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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I dont know about making weapons and such but being able to use all the unlocks on a pve would be nice temporarily while in pvp areas. Would be a better way to be able to get nice armor for your character and still be able to get the skills necessary for pvp. If you decide to delete a character you wouldnt have to worry about recollecting all those skills to make it pvp ready.
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Dec 15, 2006, 08:13 PM // 20:13
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#4
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Banned
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Quote:
Originally Posted by Orinn
I don't see why this wouldn't be fair? Since PvP has had changes made to it to allow a more balanced playing foeld between PvE and pvP-only characters, why not bring the balance all the way? Allow PvE characters to use balth faction to unlock and use Pvp-only versions of heros they haven't yet unlocked? Allow them to create ONE weapon that vanishes from their inventory when they leave the arena, but can have any mods they've unlocked?
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I never thought of it that way, but that makes a lot of sense.
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